#version 430 core
out vec4 FragColor;

in vec3 OurColor;
in vec2 TexCoord;

uniform sampler2D OurTexture1;
uniform sampler2D OurTexture2;

void main() {
    FragColor = mix(texture(OurTexture1, TexCoord), texture(OurTexture2, TexCoord), 0.2f);
}